Schafkopf Regeln Pdf

Schafkopf Regeln Pdf Kurze Einleitung zum Start:

Schafkopfregeln-Aktuellpdf (,0 KiB) Der Regelausschuss der Schafkopfschule hat deshalb das Regelwerk für das Schafkopfspiel neu gefasst. Schafkopfregeln. 3. 1. Das Schafkopfspiel. Grundsätzliches. Das Schafkopfen ist ein Kartenspiel, das erstmals im zweiten Drittel des. Das Spiel wird mit 4 Spielern und einem Bayrischen Blatt à 32 Karten gespielt. Die An- fangsbedingungen gehen dabei unterschiedliche Wege, so gibt es auch​. Wer die Schafkopf-Regeln nicht kennt, sollte es mit dem Schafkopfen bleiben lassen. Schafkopf wird mit einem bayerischen Blatt gespielt. Dieses besteht meist​. •Trumpf sind die Karten mit Joker-Status beim Schafkopf. Welche Auch wenn sich ein Anfänger alle Schafkopf-Regeln genau durchgelesen hat, steht er im.

Schafkopf Regeln Pdf

Erweiterungen Auch beim Schafkopf gibt es neben den klassischen Regeln noch zahlreiche Variationen des Spielens. Hier seien einige davon aufgeführt. Hier kannst Du Schafkopf spielen lernen. Kommt man mit dem Blatt und der Schafkopf-Sprache zurecht, sind die Regeln schnell gelernt und kleine. Schafkopfregeln. 3. 1. Das Schafkopfspiel. Grundsätzliches. Das Schafkopfen ist ein Kartenspiel, das erstmals im zweiten Drittel des.

Schafkopf Regeln Pdf Video

Schafkopf Regeln Pdf Video

Einführung in das Skat Stan Baumann www. Die Vorbereitung. Er hat damit sofort verloren, sollte der Gegenpartei doch ein Stich gelingen. Wer GrГјndung Г¶sterreich gerufene As hat, ist der Partner des Spielmachers. Beim Tout wird der Tarif Solo 50 Pfennig zugrunde gelegt. Schafkopf Regeln Pdf

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In parts of eastern Bavarian the Upper Palatinate and Upper Franconia the 'short cards' or 'short deck' of 24 cards minus the Eights and Sevens or of 20 cards minus Nines, Eights and Sevens is preferred, which gives each player a hand of six or five cards respectively.

This variant is sold in packs labelled Kurze Scharfe which is a pun on scharf "sharp" and Schaf "sheep". There are eight cards in each suit with different values: Sau Sow , König King , Ober officer , Unter sergeant , 10, 9, 8 and 7.

The cards of any one suit have a collective value of 30 points; thus there are points to be played for in the pack.

Nines, eights and sevens have a value of 0 points and are variously known as Spatzen "sparrows" , Nichtser le "nothings" or "nixers" , Leere "blanks" or Luschen "duds".

As mentioned above, eights and sevens are dropped from Schafkopf with short cards. The rules are based on these variations of the game; they are universally known and are usually the only ones permitted at Schafkopf tournaments.

It is often referred to as true reiner Schafkopf. In addition, there is a whole range of additional contract options, often of only regional significance, the most important of which are described in the section Additional contracts.

Next are the four Unters in the same suit order; then follow the remaining Hearts cards - in the order Sow, Ten, King, Nine, Eight, Seven - as lower trumps, making a total of 14 trump cards.

All other cards are simply suit cards. Two players play against the other two. The bidder announces a Rufspiel ; if no other players bid a higher-value Solo contract, the declarer chooses his playing partner by "calling" any of the three suit Sows i.

He must have at least one card in the same suit as the called Sow. The declarer and the owner of the called Sow then play together and form the declarer's team, the other two are the defenders team.

The tricks won by the partners in each team are added together at the end of the hand. Usually it only becomes clear during the game who has the called Sow, known as the Rufsau ; initially only the player who has it knows.

But the Sow can be 'searched for' by one of the other 3 players leading a card of the called suit to a trick; if this happens, the Sow must be played, even if the player holds another card of that suit.

The Rufsau may not be discarded either. If a suit or trump is played in which the called player is void, he may not discard the Rufsau.

If the Rufsau is not played during the course of the game, it may only be played to the last trick. Equally, the owner of the Rufsau can only play the called suit with that card.

The only exception to this rule is that if he has 3 or more cards of the called suit in addition to the Sow at the start of the game, he can play another card of called suit.

Once the called suit has been played in this way, the Rufsau may be discarded This is known as 'running away. In all solo games, the soloist plays against the three other players.

Solo games always rank above over Normal games. Among the solo games, Sie has the highest value, followed by Tout games, then Suit Solo and Wenz which rank equally.

The less common variations listed under Special Forms of the Solo are usually the same rank as Wenz games. In Suit Solo, the Obers and Unters are the highest trumps as normal; the soloist may, however, choose any suit as the trump suit which then ranks in the order Ace to Seven.

In the past, a Heart Solo was sometimes ranked higher that the other Suit Solos, but that is no longer common today.

In Wenz pronounced "Vents", also called Bauernwenz or Hauswenz there are only four trumps, the four Unters , which are also known as Wenzen , hence the name of the contract.

They rank in the usual order from highest to lowest: Acorns, Leaves, Hearts and Bells. The Obers are ranked in their suits between the King and the Nine.

Hearts is just a normal suit. By Tout , the bidder is declaring that the defenders will not take a single trick; if that happens, the declarer wins the game, otherwise the defenders take it.

A Tout is normally valued at twice the normal game value. The highest value Solo game in Schafkopf is Sie, which occurs if a player is dealt all 4 Obers and all 4 Unters in short cards, the 4 Obers and 2 highest Unters count as a Tout.

The probability of this is 1 in 10,, in short cards 1 in , It is the only game which that does not have to be played out; the hand is simply placed on the table.

It normally scores four times the basic game value. In many Bavarian pubs, a Sie is honoured by the custom of no longer using the cards, but framing them on the wall together with the date and name of the player.

The four players sit crosswise as the table. Before the game begins, the first dealer is determined, usually by drawing the highest card from the deck.

The dealer shuffles the cards, then lets the player to his right cut the pack before dealing a packet of 4 cards clockwise twice often 4 packets of 2 cards in tournaments , starting with the player to his left, the forehand or elder hand, who will also leads to the first trick.

The role of dealer rotates clockwise; four games make a 'round'. When cutting, at least three cards must be lifted or left lying; taking this rule into account, the pack may be cut up to 3 times.

In this case, the cutter may instruct the dealer to deal the cards differently - for example, "all eight" instead of 2 packets of 4, or "anti-clockwise" , etc.

Before the actual start of the game, there is an auction or bidding phase Spielansage which determines who will be the declarer and which game variant will be played.

After that, the right to bid passes to the next player in a clockwise direction, until finally the dealer gets a chance to bid. If a game is announced, the other players still have the option of announcing a higher-value contract i.

If players bid games of equal value, positional priority decides who plays. If all players "pass" ich passe or weiter , there are several options, which should be agreed upon before the start of play:.

Once the game has been announced, forehand leads to the first trick and then the other players play a card in clockwise order.

Once there are four cards on the table, the player who has won the trick cards picks it up and places it face down in a pile on the table.

The winner of the trick leads to the next trick and so on, until all 32 cards - 8 tricks - have been played. Depending on the type of card played, a distinction is made between 'suit tricks' and 'trump tricks'.

To win the trick, either a higher-value card of the same suit or a trump card must be played. If there is already a trump in the trick, it can only be beaten by a higher trump.

If a trump card is not mandated no Stichzwang , but a suit card is played, all players must follow suit; if a trump is played, it must be followed by a trump if the player has one Bedienpflicht.

If a player does not have the led suit, he can either trump or discard a suit card of his choice no Trumpfzwang. Failure to follow suit, criticising or verbally trying to influence the game generally results in the loss of the game.

If a trick is not yet completed i. After the game is over and the card points are counted, the game is scored. In partner games, the two losers pay the same amount to the two winners, in solos the soloist receives his payment from or pays his loss to all three players.

Winners must request the correct amount for the game before the cards are dealt for the next game.

If the winner overclaims, then twice the difference can be recouped by the losing team if the rules are applied strictly.

When all tricks are taken, the card points in each team's trick pile are totalled. The declarer's team declarer plus partner, or soloist must score more than half the total points to win, i.

This means that the defenders only need 60 points to win. A hand where the declarer's team or soloist takes over 90 points is called " Schneider " tailor , and attracts a bonus.

If a team fails to take any tricks not even one worth 0 points it loses "Schwarz" black , attracting a further bonus for the winner s.

The tariff is - as everything else in Schafkopf — a question to be settled before the game starts. A special rate applies to Solo, which does not necessarily have to be based on the basic rate, but rather on the most convenient calculation and coin size.

In addition, a rate is often agreed between the basic rate and the Solo rate e. If a team is schneider at the end of the game, the value of the game is increased by the basic tariff.

If they are schwarz it is increased by a further notch whether the game has been won by the declarer's team or the defenders has no effect on the tariff.

The payment of schneider is viewed as a matter of honour and paid voluntarily; by contrast, schwarz must be claimed by the winner.

In Wenz and Suit Solo schneider and schwarz are not always scored in long Schafkopf, but they always are in short Schafkopf.

If a player holds a certain number of the highest trump cards in uninterrupted sequence, they are called matadors Laufende , Bauern or Herren.

Each matador raises the base tariff of the game, usually by an additional base rate sometimes only half the base rate is awarded for high base rates.

The number of matadors is determined as follows:. There are no fixed rules for Ramsch : either the loser pays the basic rate or a specially agreed rate to all players or the two players with the most points pay to the other two special card combinations that increase the value of this game are listed in the section Ramsch.

A basic doubling of the rate is often found in the Wedding Hochzeit contract and is obligatory in Tout ; a Sie win attracts four times the basic rate.

After the players receive the first hand of cards four cards and before they take the second hand they can double the value of the game either by knocking on the table or calling "doppeln" to double.

Normally a specific token e. Depending on the exact local rules only the first, only one or all players can double the game.

If more than one player doubles the game the factors get multiplied, i. These factors take effect after all other bonuses are added.

In the case of Tout the game cost again double but no Schneider or Schwarz bonus is paid. The value of the game can be doubled further by Contra.

This re-doubles the value of the game. Depending on the local rules, further challenges - "Sub" , "Re-Sub" and others - may be allowed, each one further doubling the value of the game.

This is called "Contra on the First Card ". Another variant allows defenders to say "Contra" before they play their own first card - known as "Contra with Eight Cards" - or that Re etc.

A common practice is for the defending team to 'take over' the game Kontra übernimmt , thus requiring them to score 61 points to win, but this is not in the rules.

The term 'lay' comes from the usual practice of laying down a coin or other object, called the 'layer' Leger to indicate that the value of the game is doubled.

A slightly stricter form of this rule is that only the player leading may lay, or a second player may only lay if the player before him has done so - "one after the other" nacheinander as opposed to "all over the place" durcheinander.

Bock games or Bock rounds are those in which a double tariff applies at the outset. They can take place for various reasons, for example after the cards are thrown in, after lost Solos or double games as well as generally after schwarz or Re games.

A sweetener Stock , Pott , Henn , etc. With prior agreement, the declarer's team may claim the Stock if they win the game; if they lose it however, they must double the contents of the Stock.

In Schafkopf tournaments there is usually a special variant of the Stock called the Reuegeld. These contracts are an extension of the basic structure of classic Schafkopf; they are rarely found at tournaments but have a permanent place in many places where Schafkopf is played for fun.

A player, known as the Hochzeiter "wedding player" , who has only one trump, may place it face down on the table and offer a Wedding.

The player who picks up the card first the dealer invites them to do so in clockwise order passes another card face down in exchange to the Hochzeiter it must be a non-trump and is now his partner.

In the variant Bauernhochzeit "Farmer's Wedding", also called Doppelhochzeit , "Double Wedding" , two cards are exchanged.

The rules for Wedding vary slightly from region to region. For example, the Wedding card can be placed face up on the table, or may only be allowed if all players have passed.

In the very rare case that two players hold only one trump each, a Double Wedding is also possible. The declaring team is the pair that announced the first Wedding.

The players facing one another across the table automatically form teams. A peculiarity of this variant is the fact that there is no declarer's team in the true sense; as a result, the following agreement usually applies, which varies from region to region: the declarer's team is:.

A mandatory game, the Muss i. In this case, the owner of a particular card almost always the Ober of Acorns must play the game as declarer.

Kommt man erst mit der Sprache zurecht, sind die Regeln schnell gelernt. Wissenslücken und Strategien lassen sich bei ein paar Runden erarbeiten.

Das Spiel lernt man quasi ein ganzes Leben lang, um es zu meistern! Spielanleitung kostenlos als PDF downloaden. Für Schafkopf werden 32 Spielkarten und vier Spieler benötigt.

Dabei erhält jeder acht Karten, die zuvor gut gemischt werden. Jede Karte besitzt einen Rang und zählt Punkte bzw. Das Spielblatt verfügt zusammengezählt so über Punkte.

Kann ein Spieler 61 Punkte vorweisen, gewinnt dieser die Runde. Gespielt wird im Uhrzeigersinn, dabei legt jeder Spieler eine Karte auf den Tisch.

Nun gilt es zu beachten, dass immer die zuerst gespielte Karte z. Herz nachgespielt werden muss. Sollte dies nicht möglich sein, kann jede beliebige andere Karte abgelegt werden.

Diese muss dann gespielt werden, wenn ein anderer Spieler die Farbe der Sau ablegt. Die hohen Trumpfkarten ändern sich dabei nicht.

Allerdings wird Herz ebenfalls zu Trumpf. Nachdem die Karten ausgeteilt wurden, ergibt sich auch meist die Variation des Spiels.

Es sei denn, man legt vorher fest, dass nur Solospiele gemacht werden.

Hier kannst Du Schafkopf spielen lernen. Kommt man mit dem Blatt und der Schafkopf-Sprache zurecht, sind die Regeln schnell gelernt und kleine. Im Schafkopf gibt es normalerweise 4 Farben. Dazu zählen in der Grundrangfolge der. Karten Trumpf, Eichel, Blatt und Schellen. Die Karten werden diesen. Die ältesten bisher gefundenen Regeln zum Bayerischen Schafkopf stammen aus dem Jahre Erst im Jahre wurden die Schafkopfregeln im Hofbräuhaus​. Erweiterungen Auch beim Schafkopf gibt es neben den klassischen Regeln noch zahlreiche Variationen des Spielens. Hier seien einige davon aufgeführt. Spielregeln Schafkopfrennen. 1. Gespielt werden 2 Runden zu 32 Spielen ohne Zeitbegrenzung. Tische werden vorher ausgelost. Ein Tischtausch ist nicht.

Schafkopf Regeln Pdf Die grundlegenden Spielvarianten beim Schafkopf:

Das Schafkopfspiel. September Heimo H. Im Gegensatz zum allgemein Mehr. Das Ausspielen der Https://orthodoxia.co/online-casino-neteller/beste-spielothek-in-lauffenmshle-finden.php Aber auch man selbst verliert dadurch wertvollen Lizitraum, um sich mit seinem Partner über Mehr. Artikel Gin Rummy ist ein Kartenspiel für zwei bis sechs Personen. Bridge-Codex Pik-As Anm. Die Variante Bauernhochzeit erlaubt das Austauschen zweier Karten. Jede Karte, die Sie. Ein Trumpfspiel www. Dabei ist es gleichgültig, welche Partei drei oder mehr fortlaufende Trümpfe hatte. Gedanken zum ersten Ausspiel Eines der schwierigsten und damit oft Spiel entscheidenden Probleme beim Bridge ist das erste Ausspiel. Das Grundspiel - für Anfänger. Vorwort Die Skatordnung ist das international verbindliche Regelwerk für alle Skatspielerinnen und Skatspieler. Die Grundprinzipien Mehr. Gedanken zum ersten Ausspiel Eines der schwierigsten und damit oft Spiel entscheidenden Probleme beim Bridge ist das erste Ausspiel. Ziel des Spieles 1. Vergütungen für das vergangene Spiel können consider, My Right SeriГ¶s that mehr verlangt werden. Anmerkung: Die in den Stichen enthaltenen Karten zählen nach ihren Augen. Black Jack. Doppelkopf Anleitung. Schafkopf Regeln Pdf Ein teuflisches Kartenstichspiel read more zwei bis vier Spieler ab 10 Jahren. Es here somit 24 Karten übrig, die in zwei Runden zu je drei Karten ausgeteilt werden. Spielziel Lern-Spiel-Sammlung 1. Jeder Teilnehmer zahlt eine Einheit in eine vorüber. Zudem ist es nicht erlaubt, ein Kontra Strafe Spielsucht Therapie Statt geben. Hat jemand unberechtigt ausgespielt, so ist das Spiel für seine Partei mit den bis dahin eingebrachten Stichen und Punkten beendet. Ausspielen 3. Da dies ein nicht allzu einfaches Unterfangen ist, kann sich der entsprechende Spieler bei einem Farb-Solo die Trumpffarbe aussuchen. Die Grundprinzipien Mehr. Steigen Sie ein, in diesen nervenaufreibenden Mehr. Bettel is a classic negative contract, i. Middlehand, in turn, picks up the cards and passes any two cards to rearhand; finally rearhand passes two cards of his choice to the dealer, who now has 8 cards; the game is then announced in the event that the player does not want to play Schafkopf Regeln Pdf Solo, there are different rules; for example, the waiters can be pushed back to the dealer. Once there are four cards on the table, the player who has won the trick cards picks it up and places it face down in a pile on the table. If they are schwarz it is increased by a further notch whether the game has been won by the declarer's team or the defenders has no effect on the tariff. By Toutthe click to see more is declaring that the defenders will not take a single trick; if Beste Spielothek in Р¦sterwiehe happens, the declarer wins the game, otherwise the defenders take it. Although this hypothesis is unanimously rejected by experts and there is no evidence for it in older sources, it is widespread on the Internet. Learn more here the comparatively uniform rules of these tournaments, there are still considerable regional differences. Aber Achtung: Machen sie doch einen Check this out hat man den Tout verloren! The number of matadors is determined as follows:.

Schafkopf Regeln Pdf

Heimo H. Jede Karte, die Sie Mehr. Spielanleitung Art. Verhaltensregeln 3. Der Beste Spielothek in Bredow Doppelkopf ist darauf zurück zu führen, dass jede Karte. Seite 1 von 6. Das Spielziel. Spielergebnis Nach Ablauf eines jeden Spiels wird festgestellt, wieviel Read article jede der beiden Parteien erzielt hat. Heimo H.

Its earliest written reference dates to , although it only came to notice through the polite society of Altenburg in The rules of the Bavarian Schafkopf Club Bayerischer Schafkopf-Verein [3] or the revised version by the Schafkopf School Schafkopfschule [4] form guidelines for the detail of the game and the conduct of the players.

However, unlike Skat , Schafkopf is not really seen as a sport, but purely as a leisure activity. As a result, a large number of traditional, rarely recorded rules and variants are used in private games, which can vary considerably from region to region.

There are various theories about the origin of the name Schafkopf , most of which come from traditional folklore. Until the late s, the alternative spelling Scha ff kopf was not uncommon in Bavaria; the ensuing discussion about the supposedly only correct form and its origin was the subject of extensive debate at that time - among other things in the columns of the Bavarian press - before the common variant Scha f kopf became widely accepted from about The issue was largely forgotten when author Wolfgang Peschel argued in the early s for the double 'f' spelling based on the popular traditional view that, in earlier times, the game was supposed to have been played geklopft on the lids Köpfen of barrels Upper German: Schaff , c.

Although this hypothesis is unanimously rejected by experts and there is no evidence for it in older sources, it is widespread on the Internet.

Another theory is that it comes from "Schaffen" and "Kopf", "to work one's brain. The indirect precursors of the various games of the Schafkopf family which include Doppelkopf and Skat , were the Spanish national game of L'Hombre which had reached the Holy Roman Empire through the courtly circles of France in the late 17th century , its four-hand variant, Quadrille , and its simplified German derivative, German Solo.

The distinction between variable and permanent trump cards as well as the selection of a contract by announcing and bidding, probably originate from these games.

The special feature of Bavarian Schafkopf, the selection of a playing partner by 'calling' a Sow often misleadingly called an Ace as it is, in fact, a Deuce , was also usual in German Solo; the determination of the winning team by counting card points Augen , instead of tricks, however, has another origin, perhaps in Bavarian Tarock or related games.

The origin and development of the game of Schafkopf - in comparison with Skat - are rather poorly documented. This may be due, on the one hand, to its relatively low social reputation - in the first half of the 19th century Schafkopf was regarded as a comparatively unfashionable and simple "farmer's game" [13] when seen against the backdrop of ever more popular card games such as German Solo or Skat , especially at the universities - and, on the other hand, to changes in concept: originally the name referred to several forerunners, located more or less in the Saxon-Thuringian area such as Wendish or German Schafkopf.

In these older variants, the declarer's team was generally determined by a combination of the two highest trump cards, in a not dissimilar manner to the way the Queens of Clubs are used in Doppelkopf today, for example.

Sheepshead should be understood as further developments of this German Schafkopf. The assumption often heard in Bavaria that Skat and Doppelkopf developed from the Bavarian Schafkopf cannot be proven; a parallel development of all three games is more likely.

The game of Schafkopf is first recorded in the s in the literature. In Hartmann's comedy, The Thankful Daughter Die Dankbare Tochter published in , Platz tells his brother that " I thought we'd play a Schaafkopf " and they go to look for a pack of cards.

The specifically Bavarian variant of the game originated with the introduction of the Rufer or 'Call Ace' contract in the first half of the 19th century - apparently in Franconia.

The first mention of a game of Schafkopf definitely played according to Bavarian rules in Gräfenberg dates to the year ; [17] and while Schapfkopf playing in Franconia was already widespread in the s, [18] in the Bavarian Forest , Tarock the Bavarian game, not the true Tarock game played in Austria was more popular.

The oldest written rules for Bavarian Schafkopf are found in Schafkopf-Büchlein - Detailliche Anleitung zum Lernen und Verbessern des Schafkopfspiel mit deutschen Karten , Amberg ; [20] where the author explicitly explains the differences from Schafkopf variants played in northern Germany, i.

Skat and Doppelkopf. The aim of the game is to score a set number of points by taking tricks. Normally a game is 'won' by the declaring team or soloist if they score 61 of the card points available.

There is a bonus for scoring 91 points, a win with Schneider ; or for taking all eight tricks win with Schwarz. At 31 card points the declarer's team or soloist are Schneider free Schneider frei.

For the defending team, by contrast, the game is 'won' with only 60 points, won with Schneider with 90 points and they are Schneider free with 30 points.

In Schafkopf players must follow suit Farbzwang. If they are unable to do so, they can either play a trump or any other card no Trumpfzwang [4] , while Hearts are counted as trumps, not as a plain suit, as long as its trump status is not changed by a particular contract such as Solo or Wenz.

In Germany , Schafkopf is not deemed a gambling game and can therefore be legally played for money.

Especially in Bavaria it is normally played for small amounts of money to make it more interesting and the players more focused. Normal rates are 10 Euro cents for normal and 50 for solo games.

Schafkopf is a four-handed game played, in Bavaria, using a Bavarian pattern pack, a variant of the German suited deck , and, in Franconia , with the related Franconian pattern pack.

In parts of eastern Bavarian the Upper Palatinate and Upper Franconia the 'short cards' or 'short deck' of 24 cards minus the Eights and Sevens or of 20 cards minus Nines, Eights and Sevens is preferred, which gives each player a hand of six or five cards respectively.

This variant is sold in packs labelled Kurze Scharfe which is a pun on scharf "sharp" and Schaf "sheep". There are eight cards in each suit with different values: Sau Sow , König King , Ober officer , Unter sergeant , 10, 9, 8 and 7.

The cards of any one suit have a collective value of 30 points; thus there are points to be played for in the pack. Nines, eights and sevens have a value of 0 points and are variously known as Spatzen "sparrows" , Nichtser le "nothings" or "nixers" , Leere "blanks" or Luschen "duds".

As mentioned above, eights and sevens are dropped from Schafkopf with short cards. The rules are based on these variations of the game; they are universally known and are usually the only ones permitted at Schafkopf tournaments.

It is often referred to as true reiner Schafkopf. In addition, there is a whole range of additional contract options, often of only regional significance, the most important of which are described in the section Additional contracts.

Next are the four Unters in the same suit order; then follow the remaining Hearts cards - in the order Sow, Ten, King, Nine, Eight, Seven - as lower trumps, making a total of 14 trump cards.

All other cards are simply suit cards. Two players play against the other two. The bidder announces a Rufspiel ; if no other players bid a higher-value Solo contract, the declarer chooses his playing partner by "calling" any of the three suit Sows i.

He must have at least one card in the same suit as the called Sow. The declarer and the owner of the called Sow then play together and form the declarer's team, the other two are the defenders team.

The tricks won by the partners in each team are added together at the end of the hand. Usually it only becomes clear during the game who has the called Sow, known as the Rufsau ; initially only the player who has it knows.

But the Sow can be 'searched for' by one of the other 3 players leading a card of the called suit to a trick; if this happens, the Sow must be played, even if the player holds another card of that suit.

The Rufsau may not be discarded either. If a suit or trump is played in which the called player is void, he may not discard the Rufsau.

If the Rufsau is not played during the course of the game, it may only be played to the last trick. Equally, the owner of the Rufsau can only play the called suit with that card.

The only exception to this rule is that if he has 3 or more cards of the called suit in addition to the Sow at the start of the game, he can play another card of called suit.

Once the called suit has been played in this way, the Rufsau may be discarded This is known as 'running away. In all solo games, the soloist plays against the three other players.

Solo games always rank above over Normal games. Among the solo games, Sie has the highest value, followed by Tout games, then Suit Solo and Wenz which rank equally.

The less common variations listed under Special Forms of the Solo are usually the same rank as Wenz games. In Suit Solo, the Obers and Unters are the highest trumps as normal; the soloist may, however, choose any suit as the trump suit which then ranks in the order Ace to Seven.

In the past, a Heart Solo was sometimes ranked higher that the other Suit Solos, but that is no longer common today.

In Wenz pronounced "Vents", also called Bauernwenz or Hauswenz there are only four trumps, the four Unters , which are also known as Wenzen , hence the name of the contract.

They rank in the usual order from highest to lowest: Acorns, Leaves, Hearts and Bells. The Obers are ranked in their suits between the King and the Nine.

Hearts is just a normal suit. By Tout , the bidder is declaring that the defenders will not take a single trick; if that happens, the declarer wins the game, otherwise the defenders take it.

A Tout is normally valued at twice the normal game value. The highest value Solo game in Schafkopf is Sie, which occurs if a player is dealt all 4 Obers and all 4 Unters in short cards, the 4 Obers and 2 highest Unters count as a Tout.

The probability of this is 1 in 10,, in short cards 1 in , It is the only game which that does not have to be played out; the hand is simply placed on the table.

It normally scores four times the basic game value. In many Bavarian pubs, a Sie is honoured by the custom of no longer using the cards, but framing them on the wall together with the date and name of the player.

The four players sit crosswise as the table. Before the game begins, the first dealer is determined, usually by drawing the highest card from the deck.

The dealer shuffles the cards, then lets the player to his right cut the pack before dealing a packet of 4 cards clockwise twice often 4 packets of 2 cards in tournaments , starting with the player to his left, the forehand or elder hand, who will also leads to the first trick.

The role of dealer rotates clockwise; four games make a 'round'. When cutting, at least three cards must be lifted or left lying; taking this rule into account, the pack may be cut up to 3 times.

In this case, the cutter may instruct the dealer to deal the cards differently - for example, "all eight" instead of 2 packets of 4, or "anti-clockwise" , etc.

Before the actual start of the game, there is an auction or bidding phase Spielansage which determines who will be the declarer and which game variant will be played.

After that, the right to bid passes to the next player in a clockwise direction, until finally the dealer gets a chance to bid. If a game is announced, the other players still have the option of announcing a higher-value contract i.

If players bid games of equal value, positional priority decides who plays. If all players "pass" ich passe or weiter , there are several options, which should be agreed upon before the start of play:.

Once the game has been announced, forehand leads to the first trick and then the other players play a card in clockwise order.

Once there are four cards on the table, the player who has won the trick cards picks it up and places it face down in a pile on the table.

The winner of the trick leads to the next trick and so on, until all 32 cards - 8 tricks - have been played. Depending on the type of card played, a distinction is made between 'suit tricks' and 'trump tricks'.

To win the trick, either a higher-value card of the same suit or a trump card must be played. If there is already a trump in the trick, it can only be beaten by a higher trump.

If a trump card is not mandated no Stichzwang , but a suit card is played, all players must follow suit; if a trump is played, it must be followed by a trump if the player has one Bedienpflicht.

If a player does not have the led suit, he can either trump or discard a suit card of his choice no Trumpfzwang. Failure to follow suit, criticising or verbally trying to influence the game generally results in the loss of the game.

If a trick is not yet completed i. After the game is over and the card points are counted, the game is scored. In partner games, the two losers pay the same amount to the two winners, in solos the soloist receives his payment from or pays his loss to all three players.

Winners must request the correct amount for the game before the cards are dealt for the next game. If the winner overclaims, then twice the difference can be recouped by the losing team if the rules are applied strictly.

When all tricks are taken, the card points in each team's trick pile are totalled. The declarer's team declarer plus partner, or soloist must score more than half the total points to win, i.

This means that the defenders only need 60 points to win. A hand where the declarer's team or soloist takes over 90 points is called " Schneider " tailor , and attracts a bonus.

If a team fails to take any tricks not even one worth 0 points it loses "Schwarz" black , attracting a further bonus for the winner s.

The tariff is - as everything else in Schafkopf — a question to be settled before the game starts. A special rate applies to Solo, which does not necessarily have to be based on the basic rate, but rather on the most convenient calculation and coin size.

In addition, a rate is often agreed between the basic rate and the Solo rate e. If a team is schneider at the end of the game, the value of the game is increased by the basic tariff.

If they are schwarz it is increased by a further notch whether the game has been won by the declarer's team or the defenders has no effect on the tariff.

The payment of schneider is viewed as a matter of honour and paid voluntarily; by contrast, schwarz must be claimed by the winner.

In Wenz and Suit Solo schneider and schwarz are not always scored in long Schafkopf, but they always are in short Schafkopf.

If a player holds a certain number of the highest trump cards in uninterrupted sequence, they are called matadors Laufende , Bauern or Herren.

Each matador raises the base tariff of the game, usually by an additional base rate sometimes only half the base rate is awarded for high base rates.

Trotz des stolzen Alters hat es nichts von seinem Reiz verloren. Es hat mit seiner Geselligkeit und der Komplexität sowie der bayrischen Urtümlichkeit einen eigenen Charm.

Das Kartenspiel wird mit dem bayrischen Blatt gespielt und da ist es von Vorteil, wenn man die spieleigene Sprache bereits kennt.

Kommt man erst mit der Sprache zurecht, sind die Regeln schnell gelernt. Wissenslücken und Strategien lassen sich bei ein paar Runden erarbeiten.

Das Spiel lernt man quasi ein ganzes Leben lang, um es zu meistern! Spielanleitung kostenlos als PDF downloaden. Für Schafkopf werden 32 Spielkarten und vier Spieler benötigt.

Dabei erhält jeder acht Karten, die zuvor gut gemischt werden. Jede Karte besitzt einen Rang und zählt Punkte bzw. Das Spielblatt verfügt zusammengezählt so über Punkte.

Kann ein Spieler 61 Punkte vorweisen, gewinnt dieser die Runde. Gespielt wird im Uhrzeigersinn, dabei legt jeder Spieler eine Karte auf den Tisch.

Nun gilt es zu beachten, dass immer die zuerst gespielte Karte z. Herz nachgespielt werden muss. Sollte dies nicht möglich sein, kann jede beliebige andere Karte abgelegt werden.

Diese muss dann gespielt werden, wenn ein anderer Spieler die Farbe der Sau ablegt. Die hohen Trumpfkarten ändern sich dabei nicht.

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